I kinda wish someone had spoiled the final boss of Mass Effect 2 for me. Actually, compared to the high-water mark of ME which was a tightly scripted heist movie wrapped up as a game--with one of the most nailbiting finishes in history-- ME3 felt in general, like a sort of meandering denouement. Frustratingly, BioWare illustrated they have the chops for it-- Mordin Solus' character arc is complete and delivered powerfully-- but it was like they just didn't care to go the distance overall.
Mass Effect 3 is an awesome game but the ending controversy was overblown. The reason is because the writing has always been mediocre.
They ripped off their best ideas from movies like Alien, Terminator, the Matrix, War of the Worlds, etc.
Cereberus is the only semi-original idea and even that was kind of taken from the Alien series where corporations are always trying to control and exploit the Alien species instead of destroy them, they even do the Alien-human hybrid idea in Alien: How can you have a GOOD ending.
IM never happy at the end of any of my video games, if I Like playing them. I build up these forces, had this big war room, and it never did anything. I think I blasted ONE. I wanted to go around space blasing them ALL!!!! I can not explaing it.
Even all the characters I like, seemed to get bit parts. More tiny let downs. Just one big let down behind like 10 tiny let downs.
So I can not agree. Kantonoso 5 years ago 3 camoor posted I wanna be a Turian! Don't get me wrong. I see WHY they did it. Humans are still new to galactic politics. The 5th wheel, the uncertainty, so much potential for good or bad.
But when you've got an Asari guarding your left flank and a Krogan guarding your right flank, being stuck as a human can seem Point being, while I always admonish games with incredibly short singleplayer campaigns because all the emphasis DID go into the multiplayer Aka just about every shooter out there Mass Effect 3's emphasis is still on the single player campaign.
The multiplayer is basically just tacked on.
The ending controversy IS highly overblown. But blaming the multiplayer for it is just plain wrong in this case. Which is admittedly a rarity, but I give credit where credit is due. Playing Mass Effect 3 Main class: Drclaeys, I think you're right, admittedly I would have liked the option for a happy ending if I do the near impossible like getting a strong fleet plus full Paragon or something like that.
What I'm trying to say is that I think everyone expected too much of the writers, the writers were extremely good at characterization but they ripped off all of the major plot points from other movies. The color coded ABC ending was surprisingly one-dimensional, but the sub-par out-of-nowhere plot conclusion was on par with the plot of the rest of the series.The fan backlash to the ending of Mass Effect 3 is unprecedented.
The ending of Mass Effect 3 was the conclusion to an entire series, and it says a lot about BioWare that they could craft a. Aug 05, · EditMass Effect 3 Ending Controversy The Endings of Mass Effect 3 are disappointing to some fans due inconsistencies between Mass Effect 3 and the other games in the trilogy, lack of coherency with certain scenes, and to a varying degree, the lack of impact the players' decisions had on the final sequences.
Aug 05, · EditMass Effect 3 Ending Controversy.
The Endings of Mass Effect 3 are disappointing to some fans due inconsistencies between Mass Effect 3 and the other games in the trilogy, lack of coherency. In Mass Effect 2, characters mention missions and outcomes from Mass Effect 1 and there are branches of dialogue and characters that may or may not appear based on your decisions in the 1st game.
In the third game, that is . Ending a game like Mass Effect 3 poses a special set of problems, because a central attraction of Western RPGs is that their systems respond to player choice. Mass Effect and its like are the classic case of games that generate stories through collaboration between designer and player.
Ending a game like Mass Effect 3 poses a special set of problems, because a central attraction of Western RPGs is that their systems respond to player choice.